A little late to this news - found it while reading the "bigger" news about the South Park RPG...
I sometimes feel like 'genre' is an unappreciated thing in game design, particularly when it comes to licensed properties. How many times have you seen a movie/TV/comic tie-in game turn out shit because it's been saddled with some half-baked "innovative" design build when a perfectly serviceable title could've been had by dropping the characters/setting into a "basic" genre setup? The NES "Batman" is still the best Batman game (Arkham 1 comes close, Arkham 2 is NOT as good as Arkham 1); and it doesn't really re-invent the wheel - it's just a VERY well-polished NES-era platformer... BUT WITH BATMAN! The SNES "Star Wars" games were, when you get right down to it, "Contra with Star Wars characters"... and they were AWESOME!
So why, then, has it taken 14 fucking years for someone to put the "South Park" kids exactly where they've always belonged? Namely, a South Park side-scroller!?
So... yeah. It looks like "New Super Mario Bros. Wii" (which, given the number of games borrowing the style, seems to have done for the 'party platformer' what the original did for 'regular' platformers) ...BUT IN SOUTH PARK. Brilliant! Genius! Inspired! Especially the brief glimpse of being able to play(?) as "The Coon" right there at the end.
WTF, though!? - why didn't they just make this instead of the shitty shooter back in the 90s? When haven't there been like TEN of these already? It seems like the easiest call anyone could've made!?