Thursday, September 27, 2012

Cloudberry Kingdom is a WiiU Launch Title

Not-bad writeup on Kotaku yesterday evening putting a spotlight on the WiiU's surprising strength as an indie-friendly console given the strong lineup of downloadable games among it's launch titles. One of the standouts looks like Pwnee Studios' "Cloudberry Kingdom," which resembles nothing so much as "New Super Mario Bros." with a sadistic difficulty curve:

9 comments:

Dominic said...

"Tiny bob"... there's a joke in there, somewhere.

Anonymous said...

One of the guys from Operation Rainfall did an interview with the guys behind the game, Pwnee Studios. http://operationrainfall.com/operation-rainfall-interview-cloudberry-kingdom/

Anonymous said...

Unless MS gets their shit together, Sony and Nintendo are probably going to be competing for the Indie slot next gen, as both are incredibly friendly towards indie devs.

That said, Steam probably will still be the main place for indie devs to go, but we shall see.

Sabre said...

Anon- Currently Steam and Desura are the big 2, with Xbox after that, tough if we count arcade then I say it's Steam, Xbox, Desura, but whatever.

Given how MS has gone about messing up the dashboard, put ads all over the place and charging users for the privilege, I'd imagine the next gen is a case of "Who can mess this up the least."

Josh Waters said...

This looks like the kind of video game that would be an absolute blast to watch someone else play. I'll be looking for the eventual speedrun someday.

Oh, what? You mean PLAY that? No thanks. I've pretty much had my fill of games focused solely on execution challenges. The only reason I got through VVVVVV was because of its liberal use of checkpoints and its awesome soundtrack.

Owen said...

That's not a difficulty curve, that's a sheer cliff face of difficulty! You'd have to be Korean to beat that!

T4_was_here said...

Bullet hell platforming?
I like it!

Zeno said...

It just looks like a less original version of IWBTG.

Illessa said...

I'd say it's pretty original and less dickish than IWBTG. You know it's all entirely prcedural right? That's how it seems manage to put in such insane numbers of elements at the higher difficulties. And you can tweak about with the generation of individual elements (there's a screenshot of that UI in the Kickstarter they did)

http://www.gamasutra.com/view/feature/170049/how_to_make_insane_procedural_.php

http://www.kickstarter.com/projects/1564776348/the-hardest-platformer-ever

The different multiplayer modes looks like they could be an kind of fun too. Shame I just don't really have the patience for super-hard 2D platformers anymore...