I am right now (in between other, more decisively-deadlined jobs) hard at work on the next episode of "The Game OverThinker." It MIGHT take a little longer than I wanted it to take, read below to learn why...
Sunday, September 30, 2012
Thursday, September 27, 2012
Cloudberry Kingdom is a WiiU Launch Title
Not-bad writeup on Kotaku yesterday evening putting a spotlight on the WiiU's surprising strength as an indie-friendly console given the strong lineup of downloadable games among it's launch titles. One of the standouts looks like Pwnee Studios' "Cloudberry Kingdom," which resembles nothing so much as "New Super Mario Bros." with a sadistic difficulty curve:
Wednesday, September 26, 2012
Mario Warfare
Have you see enough "What if ______ was crossed with _______??" gags on youtube, webcomics, etc. to last a lifetime? You probably have, but check out this video anyway because it looks pretty awesome regardless.
If nothing else, I'm glad to see "Equilibrium" popping back up as the fan-film point-of-reference du-jour...
If nothing else, I'm glad to see "Equilibrium" popping back up as the fan-film point-of-reference du-jour...
Saturday, September 22, 2012
Mega Man Is Over
Double-meaning, y'see.
Ever since Keiji Inafune up and quit the company awhile back, Capcom has seemed bound and determined to turn his most well-known creation into mulch: Cancelling a slew of well-into-development Mega Man titles, making his appearance in "Street Fight X Tekken" a self-parody, etc.
The latest seeming insult: The Blue Bomber's promised 25th Anniversary game (keep in mind, we're talking about a Mario/Zelda/Kirby-level Golden Age icon here), billed as a crossover wherein a "new" MM battles a cosortium of foes from all the different subseries, has been revealed as... an iPhone social game; fittingly titled "Mega Man X Over."
Ever since Keiji Inafune up and quit the company awhile back, Capcom has seemed bound and determined to turn his most well-known creation into mulch: Cancelling a slew of well-into-development Mega Man titles, making his appearance in "Street Fight X Tekken" a self-parody, etc.
The latest seeming insult: The Blue Bomber's promised 25th Anniversary game (keep in mind, we're talking about a Mario/Zelda/Kirby-level Golden Age icon here), billed as a crossover wherein a "new" MM battles a cosortium of foes from all the different subseries, has been revealed as... an iPhone social game; fittingly titled "Mega Man X Over."
Wednesday, September 19, 2012
EPISODE 75: "Easy Does It"
Our newest episode is now showing for all audiences on ScrewAttack!
In this episode, we examine the modern controversy over "Easy Modes": do they really - as the lead designer of "Assassin's Creed III" recently claimed - "ruin games," or is there a vital place for them? In addition, we proudly announce that the next episode will be "Ask Ivan!" - wherein Ivan the Intern will answer questions to posted to the comments sections under the video itself or to this blog post (see episode for details, no anonymous questions please.)
ALSO! You'll see The OverThinker's favorite watering hole, discover the history of The OmegaThinker, witness the shocking origin of RoboThinker, learn something new about Ivan the Intern and watch ME gradually figure out how to properly use my new green-screen! (in all sincerity, I know some folks run hot or cold on the skits, but I'm pretty psyched with how the "ending" bookend for this one turned out tone, FX and timing-wise.)
Embedded episode and spoiler-y discussion after the jump!
In this episode, we examine the modern controversy over "Easy Modes": do they really - as the lead designer of "Assassin's Creed III" recently claimed - "ruin games," or is there a vital place for them? In addition, we proudly announce that the next episode will be "Ask Ivan!" - wherein Ivan the Intern will answer questions to posted to the comments sections under the video itself or to this blog post (see episode for details, no anonymous questions please.)
ALSO! You'll see The OverThinker's favorite watering hole, discover the history of The OmegaThinker, witness the shocking origin of RoboThinker, learn something new about Ivan the Intern and watch ME gradually figure out how to properly use my new green-screen! (in all sincerity, I know some folks run hot or cold on the skits, but I'm pretty psyched with how the "ending" bookend for this one turned out tone, FX and timing-wise.)
Embedded episode and spoiler-y discussion after the jump!
Saturday, September 15, 2012
U Mad?
In case you hadn't heard, the WiiU has an unexpected third-party (second-party, actually - Nintendo published!) exclusive. Some people are... less than thrilled about this.
The poor darlings.
The poor darlings.
Thursday, September 13, 2012
Off To Work
I'll be getting on an airplane for The Escapist Expo very soon, which means updates to this blog may be a bit on the sporadic/late side from now until Monday. Stay tuned.
Nintendo Being Nintendo
The WiiU's dates and prices have been announced for Japan, and will be announced for the U.S. later this morning. The main non-pricing/tech related news is that it looks like the flagship launch titles will be New Super Mario Bros. WiiU and Nintendo Land.
I haven't seen much of "Nintendo Land," but I dig the "symbolism" of its existance: It's a Wii Sports/Play/Resort installment, but this time set in a virtual Nintendo-themed amusement park. I like the optimisitc (on Nintendo's side) vision of what that represents: that the "Casual-core" Wii newcomers of seven years ago are now part of the broader Nintendo fan-culture (we'll find out if that's precisely TRUE soon enough.)
Moreover, though, much as I'm supposed to roll my eyes at the "regressiveness" of the New Super Mario Bros. juggernaut... and while, yes, I'd RATHER be playing a successor to Galaxy or something truly new... damn it, y'all KNOW me. The first console of the Eighth Generation is launching... with a 2D Super Mario Bros. side-scroller. That's kind of awesome.
I haven't seen much of "Nintendo Land," but I dig the "symbolism" of its existance: It's a Wii Sports/Play/Resort installment, but this time set in a virtual Nintendo-themed amusement park. I like the optimisitc (on Nintendo's side) vision of what that represents: that the "Casual-core" Wii newcomers of seven years ago are now part of the broader Nintendo fan-culture (we'll find out if that's precisely TRUE soon enough.)
Moreover, though, much as I'm supposed to roll my eyes at the "regressiveness" of the New Super Mario Bros. juggernaut... and while, yes, I'd RATHER be playing a successor to Galaxy or something truly new... damn it, y'all KNOW me. The first console of the Eighth Generation is launching... with a 2D Super Mario Bros. side-scroller. That's kind of awesome.
Wednesday, September 12, 2012
EPISODE 75 ANNOUNCEMENT!
Episode 75: "Easy Does It" will debut next Wednesday September 19th at 11:00pm CST right here on ScrewAttack. As ever, Advantage Members can watch it starting now.
ALSO: As announced in the episode-proper, Episode 76 will be our first ever "ASK IVAN" installment, wherein fan and viewer mail will be answered by Ivan the Intern. You can ask your question in the ScrewAttack comments page or the comments here (leave some form of name, anonymous questions will not be answered) concerning games, pop culture or anything else you'd want to Ask Ivan about.
Stay tuned for the episode for more details.
ALSO: As announced in the episode-proper, Episode 76 will be our first ever "ASK IVAN" installment, wherein fan and viewer mail will be answered by Ivan the Intern. You can ask your question in the ScrewAttack comments page or the comments here (leave some form of name, anonymous questions will not be answered) concerning games, pop culture or anything else you'd want to Ask Ivan about.
Stay tuned for the episode for more details.
Monday, September 10, 2012
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