tag:blogger.com,1999:blog-6031707140462457270.post224149807884355947..comments2024-03-28T13:24:46.023-07:00Comments on The GAME OVERTHINKER: Sony's "Smash Bros." Clone Looks Like a "Smash Bros." CloneMovieBobhttp://www.blogger.com/profile/00226832228090053258noreply@blogger.comBlogger79125tag:blogger.com,1999:blog-6031707140462457270.post-70499748883863883912014-05-13T09:32:54.817-07:002014-05-13T09:32:54.817-07:00I personally think Nintendo should let super smash...I personally think Nintendo should let super smash bros be made of playstation it would be great since i don't want to buy it on computer and don't want to get my wii out everytime i want to play it. It would be great since Nintendo don't seem to be doing well. The wii u didn't seem to be a success.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-6031707140462457270.post-62988665081525627672012-05-08T10:02:00.766-07:002012-05-08T10:02:00.766-07:00@Jannie
Who is this "Mister Hand"? Are ...@Jannie<br /><br />Who is this "Mister Hand"? Are we talking about MASTER HAND. Sorry, but it helps your arguemnet to know what the name of the final boss is.<br /><br />Anyway, as a decently big Sony fan (Ratchet, Jak, Sly, etc.) I gotta say there is nothing here of real interest to me. I remeber loving Smash Bros. as a kid but, I kinda grew to dislike this series mainly because of the fanbase. The game itself isn't too good either (especially Melee. Shit AI, fucked up physics, terrible character balance, etc.). I thought Brawl was pretty decent but, I really see no point in playing what is basically the same shit with Sony characters who are much less iconic and memorable than the Nintendo cast (granted, only like 5 Nintendo franchises are TRULY iconic. I didn't know who the fuck Ness was until Smash Bros.). <br /><br />The game even seems to have something similar to a "Final Smash" in the form of Bar-Based super attacks like in 2D fighters. Only good thing I can say is that Ring-Outs don't seem like the main way to defeat opponents but, other than that, this game is nothing new. I still have Smash 64 lying around somewhere. Think I'll just play that instead.PadMasherhttps://www.blogger.com/profile/15685695459417333839noreply@blogger.comtag:blogger.com,1999:blog-6031707140462457270.post-33730080954541148232012-05-07T08:18:17.964-07:002012-05-07T08:18:17.964-07:00Exploder Blade:
But see that's my point, none...Exploder Blade:<br /><br />But see that's my point, none of those things are somehow beholden to Nintendo because Nintendo didn't invent them, nor did they or could they trademark/copyright/whatever these rather vague notions that seem to collectively be what Smash Bros "is".<br /><br />The only thing that Nintendo actually owns IS the character set, and as long as Sony didn't use that then you can't justify blasting them for...what? Nebulously copying the aesthetic of a genre that may, or MAY NOT (Power Stone), even be something Nintendo did first?<br /><br />My point is that, unless and until someone plays it and figures out the controls suck or something like that, it's not objectively fair or true to criticize the game for being similar to another game...I brought up the Fighter's History case because it was basically this same problem, and the courts SIDED WITH THE OTHER GUY over Capcom.<br /><br />Again, I'm not exactly a legal expert, nor do I have direct knowledge of the case, but from what I understand by reading the law certain concepts, aesthetics and gameplay are considered OBLIGATORY if not mandatory within certain genres.<br /><br />It's a mountain of legalese I can't properly reproduce but the idea is basically that. Unless an actual intellectual property is being stolen, like I said unless Mister Hand shows up, then objectively Sony isn't in the wrong here. No one is.Janniehttps://www.blogger.com/profile/07704476259803360210noreply@blogger.comtag:blogger.com,1999:blog-6031707140462457270.post-72239490125068919382012-05-07T06:46:03.187-07:002012-05-07T06:46:03.187-07:00True, but then again, Killzone sucks by both FPS a...True, but then again, Killzone sucks by both FPS and other game standards, while Nintendo pretty much started/popularized the whole 'Driving vehicles that can fire at each other' theme in the first place. Twisted Metal just made it a lot less cartoony and not about racing... and not as much fun...<br /><br />In the meantime, it's taking Nintendo an awfully long time inbetween Super Smash Bros games, and there's not exactly a cornucopia of these games being released that are worth getting, so they've got MY money if nothing else.Trilliandihttps://www.blogger.com/profile/10818452839999189880noreply@blogger.comtag:blogger.com,1999:blog-6031707140462457270.post-6425777581598949022012-05-07T05:35:24.492-07:002012-05-07T05:35:24.492-07:00I disagree with the defending of this "clone&...I disagree with the defending of this "clone". Granted gaming companies have been copying each other for quick sometime, but they have at least the decency to change an outlying mechanic, or at the VERY least change the aesthetics and make the game look different. This game is literally NO DIFFERENT than a SSMB game. The only thing truly different is the character set and the health bar is now actually a bar as oposed to a number set (whch makes the damage output slightly more ambiguous, if ya ask me). <br /><br />Sorry Sony, but you don't see Nintendo trying to make an exact replica of Twisted Metal or Killzone, so this seems in incredibly poor taste.Battle Pigeonhttps://www.blogger.com/profile/02133185129788365792noreply@blogger.comtag:blogger.com,1999:blog-6031707140462457270.post-5402018840090450652012-05-06T20:57:23.115-07:002012-05-06T20:57:23.115-07:00Also it occurs to me I'm liberally mixing the ...Also it occurs to me I'm liberally mixing the terms copyright and trademark here, but I know almost nothing about such issues so excuse me if I use the wrong word to describe a copyright infringement or trademarks or suchlike.Janniehttps://www.blogger.com/profile/07704476259803360210noreply@blogger.comtag:blogger.com,1999:blog-6031707140462457270.post-26440390329312115362012-05-06T20:55:16.870-07:002012-05-06T20:55:16.870-07:00If you want to say Sony ripped off--which is to ne...If you want to say Sony ripped off--which is to nebulously say, copied--the notion of platforming based mascot fighters, then yes they certainly did. But they didn't steal it since Nintendo never owned it, copyrighted it or trademarked it. And rushing to defend Nintendo's honor when you KNOW damn well if there was any actual "theft" or copyright infringement here they'd bend Sony over a table is simply nonsensical.<br /><br />Sony obviously is playing catch up to the concept of a mascot fighter, and have chosen to use almost identical aesthetics for their own that Smash Bros uses...and I'm not denying that. What I'm questioning is what precisely that even means in context of if the game is good or bad? <br /><br />And I'm not the only one who asked this question, a game called Fighter's History posed a similar question years ago, and courts sided with Data East, concluding that some things in a genre are basically obligatory. Scenes-a-Fair is the term if I'm not mistaken, but I'm sure I spelled that wrong and have relatively little direct knowledge of the case, so you'd have look up Fighter's History itself to get a real rundown on it. <br /><br />Anyway, my point is that IDEAS and AESTHETICS are two separate things. What Sony has copied, incompletely at that, is aesthetics which as far as I know can't be and aren't protected under law. Ideas, sometimes, and characters definitely are but Sony didn't take those so it didn't "steal" anything. <br /><br />At worst you can say it's a clone, but that's hardly a criticism against it since one can just as easily say that Duke Nukem is Doom clone and Doom is a Wolfenstein clone and in neither case do I hear fanboys getting their shorts in a knot over that...or does it only count of Nintendo made it first (assuming of course they DID, because as I said Power Stone was out at almost exactly the same time, so it could have come first thus ironically making Smash Bros a ripoff of Power Stone).<br /><br />Also, Metroid and Castlevania are perfect examples of that "scenes-a-fair" concept. They actually HAVE genre all their own, called Metroidvania, which basically means "it's an action game with RPG elements that's kinda like Super Metroid or Symphony of the Night" and includes things as diverse as Shadow Complex, a couple of Mega Man games and most of the Metroid series. <br /><br />By all rights you could say that Symphony of the Night ripped off Super Metroid (I certainly noticed the, not-at-all undesirable, similarities as a kid) or that Shadow Complex ripped off Symphony of the Night since all of these games share far more similarities in gameplay, feel and design style than this game and Smash Bros...but then again Metroid and Shadow Complex are sci-fi and Symphony of the Night is gothic fantasy so as you can see aesthetics in this case are closer to "tropes" or "genre staples" or even "cliches" than they are "ideas" in any real sense.Janniehttps://www.blogger.com/profile/07704476259803360210noreply@blogger.comtag:blogger.com,1999:blog-6031707140462457270.post-58726487786474106042012-05-06T20:54:53.529-07:002012-05-06T20:54:53.529-07:00I have no idea what a "prat" is but it s...I have no idea what a "prat" is but it sounds British and insulting. Is that like "douche"? <br /><br />Anyway...on further introspection I'm actually questioning what exactly we're accusing Sony of "stealing" here.<br /><br />No one is saying the game isn't a ripoff, course it is, but the big question is "of what"?<br /><br />Well, nothing Nintendo owns, that's for sure. OWNS, that's the key word here. No characters are taken over, no story elements, no actual ideas per se since we're now parsing out the legit-ness of ideas and what is proper protocol for using them.<br /><br />What you're all getting butthurt over is AESTHETICS not ideas. They're two very, very different concepts I assure you. Ideas are things like story, characters, etc. and none of that is used here--aesthetics are things like what it looks like, how it "feels" (subjectively speaking) or maybe how it plays, which is not copyrighted. Indeed it's not even POSSIBLE to copyright something that vague.<br /><br />What precisely would you even say in that case? He stole the way that the game "feels"? He stole the use of items in a battlefield? <br /><br />That's the thing though when you talk about something "stealing" something it first has to BELONG to the people who have it. I can't steal something that no one ever owned, and no one has ever owned any of the things we associate with Smash Bros save for the characters and, very tenuously, the story. Unless Mister Hand shows up at some point Sony hasn't "stolen" anything, or really even "borrowed" anything since, again, you have to OWN something to have it borrowed from you.Janniehttps://www.blogger.com/profile/07704476259803360210noreply@blogger.comtag:blogger.com,1999:blog-6031707140462457270.post-37707869392777631882012-05-06T08:25:00.331-07:002012-05-06T08:25:00.331-07:00Wow Jannie...grats on fail. I don't even have...Wow Jannie...grats on fail. I don't even have a dog in this fight, but you come off looking like an absolute Prat.<br /><br />As to the context, the rationals have said it. Yes, people borrow ideas. Good Designers borrow, great designers steal. However, there is a vast and unavoidable difference between stealing an idea, tweaking it, and making it your own. Zelda, Castlevania, and Metroid all began from the same base concept: Explore an open world to obtain items that allow you to explore previously blocked areas. The three series' have evolved to the point where they are all unique and distinct.<br /><br />This? This is just lazy, uninspired game design. When Mortal Kombat copies SF2, it added comboes, added fatalaties, went with a live action capture system. The feel of the game was different, it wasn't just "And now, Street Fighter with... uh... Ryu and Ken, dressed in blue and green now!"Dameolnoreply@blogger.comtag:blogger.com,1999:blog-6031707140462457270.post-60215534641042879902012-05-04T12:04:52.244-07:002012-05-04T12:04:52.244-07:00All that sounds interesting. But the problem is it...All that sounds interesting. But the problem is it won't sale near the amounts of copies Super Smash Brothers does. A lot of the hardcore gamers won't get it cause its a clone (except the fanboys in denial). Plus the characters aren't household names. Kids, teenagers and everyone (excluding the Sony fanboys) would rather get a game where Mario is in Hyrule Temple fighting DK, Kirby, and Pikachu rather than Drake battling Sackboy and Kratos and Zeb in Hotshot golf arena. It just doesn't sound fun.OrryC87https://www.blogger.com/profile/16552341752233492531noreply@blogger.comtag:blogger.com,1999:blog-6031707140462457270.post-29673565184430321332012-05-04T11:56:18.527-07:002012-05-04T11:56:18.527-07:00You are so far up Sony's rear end that you are...You are so far up Sony's rear end that you are literally blinded to the truth. Smash Bros. A copy of Street Fighter? Get for real you're making yourself sound so ignorant. I have no problem with Sony wanting to make a fighting game. But when they are DIRECTLY cloning Smash Brothers, that's the problem. The thing I have with Sony is they have publicly mocked Nintendo, but copy all their ideas (the PSMove, including motion control ability in their PS3 controller, and now this). They always blantantly copy Nintendos ideas. The that also makes me laugh is the guys who post "oh this isn't a clone" is the same people who post on Vitas poor sales articles "Sales done matter" who ALSO were the same ones who posted on 3DS selling bad articles a year ago "ITS GONNA FAIL VITA>3DS"who ALSO put on Wii articles before it launched "Wii is retarded its gonna fail motion control is gay" WHO ALSO PUT ON PSMOGE ARTICLES "this isn't a clone of Wii it looks so awesome I can't wait for motion controllers on PS3". Funny how everything came back to bite the fanboys square in the butte (cough. Cough. Wii creaming PS3 and 360 saleswise and Vita getting massacred by 3DS plus Sony blatantly copying Nintendos ideas. Cough.)OrryC87https://www.blogger.com/profile/16552341752233492531noreply@blogger.comtag:blogger.com,1999:blog-6031707140462457270.post-17194308350390778702012-05-04T11:40:24.952-07:002012-05-04T11:40:24.952-07:00Get for real. Nintendo didn't gain fame UNTIL ...Get for real. Nintendo didn't gain fame UNTIL making games. If they fail in the game market they have nothing. That's what makes Nintendo a game company. Plus they give the customer the most bang for the buck without relying on downloadable content sales. Sony is NOT A VIDEO GAME COMPANY. Their sales don't totally rely on video games because they also make TVs, speakers, and other electronic goods. I agree with what the guy up there said, Sony always fails in creativity. They wait for someone else to come up with an awesome idea that sells and copy it.OrryC87https://www.blogger.com/profile/16552341752233492531noreply@blogger.comtag:blogger.com,1999:blog-6031707140462457270.post-23247225054546338242012-05-04T11:29:52.177-07:002012-05-04T11:29:52.177-07:00@ANYONE saying the game doesn't look like a Sm...@ANYONE saying the game doesn't look like a Smash Bros. clone but rather got its inspiration from Smash Bros, you're denying facts you know. The game looks EXACTLY like someone modded Brawl to have Sony characters.OrryC87https://www.blogger.com/profile/16552341752233492531noreply@blogger.comtag:blogger.com,1999:blog-6031707140462457270.post-90355705064068028502012-05-03T01:48:37.346-07:002012-05-03T01:48:37.346-07:00Also, this is the first time I've heard a pers...Also, this is the first time I've heard a person unironically say "think outside of the box" since at least 02 or 03. That's a marketing cliche so cliche it became meta-cliche and started meaning the EXACT OPPOSITE of what Aiddon apparently thinks it means. <br /><br />Like, besides the fact it's a marketing buzzword from a decade ago, it basically is a way to insult someone's intelligence in a movie or something now by having execs sitting around a table talking about "thinking outside the box".<br /><br />It was a joke on My Little Pony, for pity's sake! "Oh I think outside of the box, so I have to think inside the chimney!"<br /><br />I'm also pretty sure it was used as a joke on Futurama once.Janniehttps://www.blogger.com/profile/07704476259803360210noreply@blogger.comtag:blogger.com,1999:blog-6031707140462457270.post-705809160227525852012-05-03T01:42:37.441-07:002012-05-03T01:42:37.441-07:00Nintendo used to produce playing cards and own a c...Nintendo used to produce playing cards and own a cab company...I guess they're not REALLY a games company then.<br /><br />What does "blunder through awkwardly" even mean? That's not even a statement of fact that's a half-assed insult to people you don't even know about shit you, clearly, have no god damn idea about. <br /><br />Ok, person who CLEARLY isn't bullshitting, what does lateral thinking ACTUALLY MEAN? What does thinking out of the box have to do with a mascot fighter with Parappa the Rappa fighting Sweet Tooth? What EXACT part of his post do you think is in any way Campbellian and what does that, precisely, mean IN CONTEXT. Show us all you actually know what these terms mean, I fucking dare you.Janniehttps://www.blogger.com/profile/07704476259803360210noreply@blogger.comtag:blogger.com,1999:blog-6031707140462457270.post-28968044739253243602012-05-02T13:30:05.745-07:002012-05-02T13:30:05.745-07:00@Anon
I did a 25 page paper about the ENTIRETY of...@Anon<br /><br />I did a 25 page paper about the ENTIRETY of gaming history as a term project for a history class. It went as far back as the 50s in terms of the timeline I had to research. I can even name arguably what the first videogame and its designer were. Don't try that pseudo-Joseph Campbell bullshit on me just because you wanna try to sound smart. Sony lacks two things in terms of game design: lateral-thinking and creativity. Instead of thinking outside the box or taking a step to the side, they just blunder through awkwardly. But then again that's what happens when you're not REALLY a game company but just an electronics manufacturer with a games divisionScrewAttackSamushttps://www.blogger.com/profile/00062574888317631429noreply@blogger.comtag:blogger.com,1999:blog-6031707140462457270.post-79994780102623782432012-05-02T08:37:03.325-07:002012-05-02T08:37:03.325-07:00The name is stupid and lacks creativity.
I don...The name is stupid and lacks creativity.<br /><br />I don't have anything about they "copying" Nintendo. That's how a genre starts. <br /><br />BUT, as somebody mentioned before, it copies a little too much. It copies not only the gameplay but also the aesthetics of SSB, which doesn't fit the game since Sony's characters aren't cute mascots like Mario or Pikachu, or cartoonish heroes like Link and Samus. (PaRappa the Rappa and Fat Princess being obvious exceptions).El Pibe Progrehttps://www.blogger.com/profile/15776461523047559752noreply@blogger.comtag:blogger.com,1999:blog-6031707140462457270.post-66687687160187138422012-05-02T07:04:28.789-07:002012-05-02T07:04:28.789-07:00Oh come on guys, The movie industrie does this kin...Oh come on guys, The movie industrie does this kind for ripping since the dawn of time...Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-6031707140462457270.post-90188395039427509122012-05-02T00:08:58.730-07:002012-05-02T00:08:58.730-07:00Jeremy Jahns did a video on this too, saying he th...Jeremy Jahns did a video on this too, saying he thinks they were just taking a cue from Nintendo because Smash Bros distilled the platform-fighter concept into it's fully developed form already.<br /><br />I have to agree.<br /><br />I tend to believe in the evolutionary process of mediums like gaming and movies in a way that mirrors real life. In other words the traits that are most beneficial tend to be the ones that get passed on the more. <br /><br />No one plays a Virtual Boy but everyone owns a Wii, if you catch my drift.<br /><br />So in my opinion it only makes sense for games to eventually homogenize to some degree as designs, aesthetics and gameplay becomes more and more streamline. <br /><br />That's why people sometimes talk about games being "too easy" now--they're not, they're getting more and more "better" for lack of a more specific term, and so the controls are easier to pick up, the saving is now more streamline, the games themselves have more uniform level design and aesthetic because the ones who didn't have these elements never succeeded and never passed on their...for the sake of the argument (and a pun) let's call it a "game-geney".<br /><br />This sometimes runs the risk of games seeming more homogenous than they really are, but that's happened before. <br /><br />Every platformer used to be Mario, then Sonic came out and every one had fast running animals, then Crash Bandicoot led to the "crazy animals" period for about a second and now the genre is kind of a satire of itself with more recent titles.<br /><br />Cycles like that happened in fighting games too. In the same way that EVERY fighting game used to be Street Fighter, then every one was Mortal Kombat, then every one was Tekken/Virtua Fighter and now we're back to 2.5D because Street Fighter IV did so well.<br /><br />I'd imagine that since Smash Bros is the foremost platform-fighter today, most of those that follow in it's footsteps as the genre (still nascent genre) evolves will also follow it's design. <br /><br />Though like I said I was hoping more for a one-on-one fighter but then hey maybe Microsoft will get their ass in gear now and make one.Janniehttps://www.blogger.com/profile/07704476259803360210noreply@blogger.comtag:blogger.com,1999:blog-6031707140462457270.post-25260059830201763722012-05-01T23:48:17.093-07:002012-05-01T23:48:17.093-07:00Aiddon doesn't care about video game history h...Aiddon doesn't care about video game history he only cares about what his mind has created as a facimily of both reality and history.<br /><br />For example in his mind the N64 was the first console to use disks and also Sony TOTALLY never created anything. Like at all. Because of reasons, reasons that totally exist also. <br /><br />At any rate I'm fine with this. I like Smash Bros and I don't particularly care if it uses ideas from another series as long as they're good ideas. <br /><br />Though I was hoping for more of a one-on-one fighter in the vein of something like MK 9 or the recent Soul Calibur game. I always thought characters like Cole from Infamous or...any of the Assassin's Creed guys would look extremely cool in that game (and since they added Enzio to Soul Caliber 5 already...)<br /><br />Correct me if I'm wrong but didn't Power Stone do the whole platformer fighting game first, or around the same time. Given the development time for games is a couple of years, and they were both released in 1999, that'd mean they were both developed either at the same time or one slightly before the other.<br /><br />At any rate I'd like to see an Xbox-centric one-on-one fighter in the mold of Mortal Kombat since it'd be quite easy to extrapolate several characters from various Xbox games like Marcus Fenix, Gordon Freeman, Master Chief and Soap McTavish into some interesting powers--at the very least the fatalities would be absurdly violent.Janniehttps://www.blogger.com/profile/07704476259803360210noreply@blogger.comtag:blogger.com,1999:blog-6031707140462457270.post-49236967411072302742012-05-01T17:27:07.809-07:002012-05-01T17:27:07.809-07:00@Aiddon RE: "Then again, Sony isn't exact...@Aiddon RE: "Then again, Sony isn't exactly known for truly CREATING something instead of just copy-pasting from others."<br /><br />Your statement is REMARKABLY ignorant of video gaming history. If you believe that everything, or even MOST of what Nintendo has done in its tenure is truly original, you have neglected to avail yourself of video gaming both before Nintendo became big, and non-Nintendo gaming WHILE Nintendo was big. If you believe that Sony has brought nothing original to the table in its own time, you simply have not been paying attention.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-6031707140462457270.post-33031154126036225602012-05-01T16:21:38.711-07:002012-05-01T16:21:38.711-07:00Seriously?
Come on. Im waiting for years for some...Seriously?<br /><br />Come on. Im waiting for years for some talented studio to make a "maskot fighting game", but without the mascots. The Mechanics, the principal idea is great. And i would like to see it in different flavours.<br /><br />But the musik, the colour pallet, the effects, the physics, everything just screams smash brothers. Thats pathetic. <br /><br />And no, i don thave a problem with sony making there own. But the look&feel is just to simular. <br /><br />SotN riped off Super Metroid, but gave it enought own ideas and stuff, that, in the end you cant really compair them. Thats what i want from this to be.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-6031707140462457270.post-14623231726038072662012-04-30T16:20:58.473-07:002012-04-30T16:20:58.473-07:00yeah, that's pretty fucking pathetic. In terms...yeah, that's pretty fucking pathetic. In terms of charm Sony's characters don't have anywhere near Nintendo's level. Then again, Sony isn't exactly known for truly CREATING something instead of just copy-pasting from others.ScrewAttackSamushttps://www.blogger.com/profile/00062574888317631429noreply@blogger.comtag:blogger.com,1999:blog-6031707140462457270.post-53236971207982572412012-04-30T11:05:37.113-07:002012-04-30T11:05:37.113-07:00What you didn't mention is that it looks like ...What you didn't mention is that it looks like an AWESOME Smash Bros. Clone. Totally pumped for this actually.Andrewhttps://www.blogger.com/profile/02929776995816776704noreply@blogger.comtag:blogger.com,1999:blog-6031707140462457270.post-16165940705173443132012-04-30T07:03:57.793-07:002012-04-30T07:03:57.793-07:00Megabyte,
With the exception of the part about my...Megabyte,<br /><br />With the exception of the part about my name, I really was just talking. Not lecturing, not yelling and certainly not trying to chastise you or anyone else.<br /><br />Apologies if it came across that way.<br /><br />As for the PS2/Gamecube sentence, I definitely could have phrased it better, but I was trying to mock the idea of the PS2 taking the features I mentioned from the Gamecube since, as you pointed out, Gamecube had neither of those things.<br /><br />But it's no biggie.<br /><br />I think we've both said all we feel like about this, so I'm moving on.<br /><br />Peace out!Sam Robards, Comic Fanhttps://www.blogger.com/profile/17007573104836705572noreply@blogger.com